About Banbury Walker Labs

Banbury Walker Labs is a forum for us to communicate with people who are interested in the research and development of design techniques and new digital ideas. When we get time in the studio, which is not often enough, we work on non commercial projects to increase our skills, investigate new technologies and explore the new digital world.

What we are hoping to achieve by uploading our unfinished and unpolished studio work is a dialogue with people we do not yet know. We are always looking for new collaborators and fresh ideas. We are not claiming these ideas, techniques and directions are entirely new or earth shatteringly brilliant, they just happen to be new to us and hopefully, some of what we find interesting, will interest you. If you are engaged by what you see here, please talk to us through the forums and contribute your own ideas so we can help you investigate them further.

Studio web camera will be installed as soon as we move to the new office.

The Studio

Our studio was conceived as an idea in October of 2009 and started life in January 2010. Sam Banbury had been a freelance visualiser in the live event business for about 12 years. Andrew Walker was a exhibition & event project manager and designer. The combination of these skills seems to have worked as the business has grown to ten full time staff and multiple freelancers in two years. We moved from serviced offices in the leafy London suburb of Teddington where we started, to our own premises on Charlotte Street in Central London and now to a place three times the size around the corner on Berners Street.

The studio works on one basic principle. This week we will do better quality work than we did last week…

Sam Banbury – Director

Sam is the engine room of the studio. His work ethic and obsession with the quality of the studio output is what drives all of us. Sam’s 3D skills are entirely self taught. Following school in Somerset, Sam studied music at university and has a masters degree in composing. The main musical genre studied by Sam was trance however his tastes have become somewhat more refined with age. In the late nineties, one of his dance tracks was genuinely big in Japan. He still eagerly awaits his unpaid royalties.

Sam is a 3D visualiser and animator. He is both a technician and an artist.

See all Labs posts by Sam.
Contact Sam via email.

Andrew Walker – 
Director

Andrew started in this game in 1997 working for the London office of Pico, one of the world’s largest exhibition companies, based in Singapore. It was a great introduction to the global world of events and Andrew ran huge scale projects on four continents. He subsequently moved to a Creative Director role at a large UK exhibition contractor and then branched out on his own to work as a freelance project manager and designer.

Andrew is an entrepreneur and full of ideas. Many of those ideas are rubbish. It will be interesting to see how the labs concept works out.

See all Labs posts by Andrew.
Contact Andrew via email.

Nathan Aylott – Head of Design

Nathan’s background is in commercial architecture, specialising in museum, experiential and retail design. He spent much of his career prior to joining our studio, working for Rolls-Royce where he designed a wide range of projects including museums, exhibitions and their international visitor centre. Other design highlights include exhibits at the Science Museum in London, experiential spaces for Levi’s and projects for Tag Heuer and Porsche.

At BWS, Nathan heads up the design team and leads the creative output of the studio, a strong believer in pushing the boundaries of design by bringing different studio disciplines together.

See all Labs posts by Nathan.
Contact Nathan via email.

Davide Chicco – Senior 3D Visualiser/Animator/SFX

As a good Italian, Davide loves food, women and vacations. Since childhood, he cultivated his passion for drawing and graphics. Usually, he drew on the walls at home. At high school he studied architecture and interior design and then went to art school where he specialized in advertising graphics. In 1997 he discovered the web and began studying how to develop websites. After graduating, he worked for an Italian company as web designer for five years.It was there that he was introduced to 3D Studio Max for the first time. This started a career long collaboration with 3D designers and architects.

In 2009 he came to London in search of his fortune and he met Banbury Walker Studio. His goal is to become the guru of 3D graphics or win the lottery or both.

See all Labs posts by Davide.

Mark Simpkin – Senior Visualiser

Mark was born in England where he lived a happy life up until the age of nine when he was cruelly transported by family to the colony of Australia for some fresh air and sunshine. He was held there for 16 years during which time he acquired a nice tan and studied many things including architecture. For this reason he has a strange accent and a ‘background in design’. On his return to London he worked for a few architects and designers and found there was more fun in the conceptual stages of projects, particularly the visualisation of these projects. This led him to dedicate most of his time to producing visuals and eventually becoming part of the team here at BanburyWalker. He likes nothing more than playing his vintage Martin guitar but also likes all things CGI and Kubrick films.

See all Labs posts by Mark.
Contact Mark via email.

Javier Lobato Gallego – 3D Generalist

Javier started his career in the design world at the age of 14, spraying graffiti on the streets of Lloret de Mar in Catalonia. He has been drawing, painting and designing ever since and studied fine art in Barcelona and 3D animation in Madrid. When he gets the time he composes music and paints oversized oils and acrylics (which he claims nobody will never buy). If time and money are short he plugs in his graphic tablet and paints portraits in Photoshop.

Javier works on all aspects of the 3D pipeline but is most interested in FX. He is the most dedicated coffee maker in the studio and much appreciated for that. Javier arrived in the UK from Spain in March of 2011 and has been with BWS ever since.

See all Labs posts by Javier.

Petr Titera – 3D Generalist

Petr moved to UK 7 years ago. He started to work as a dog walker and waiter while he was also learning English at Canterbury College. Later he found his passion in photography and design so decided to join a college course Interactive media and in 2008 he started University where he studied Multimedia Technology and Design. During his years at University he became more interested in 3D visualisation so he started teaching himself 3D Studio Max.

Straight after he graduaded he joined Banbury Walker Studio as a 3D generalist. He enjoys recreating realistic lighting for interior scenes and sometimes he experiments with camera matching

See all Labs posts by Petr.

Leanne Swift – Designer

Leanne joined the team at Banbury Walker in September 2011, shortly after graduating from her degree in Graphic Design at the University of Cumbria. After spending the summer on internships in London and roaming far from her native territory of Yorkshire, she was welcomed into the design gang to embark on a perilous adventure into the world of the three dimensions. Leanne is at her happiest when bestowing her typographic wisdom upon the studio; however her uncanny ability to sniff out a paragraph justification setting from an impressive distance of 29.248 metres has earned her the affectionate title of “Font Fascist.” In her spare time, she enjoys sniffing books, befriending small cats, and wookie-dog-spotting. She brings style, glamour and gossip to the office.

See all Labs posts by Leanne.

James Van Tromp – Designer

James comes from an architectural background, completing a respective Degree & Diploma from the Universities of Portsmouth and Oxford Brookes, combined with a year spent at the London office of Broadway Malyan.

It only took him six years of studying to realise it wasn’t for him anymore… go figure. The fork in his early career led him to Banbury Walker Studio, for whom he became a member of the newly formed design team. It is through James’ broad array of design talent and artistic flare that he is able to adapt and excel to any task or challenge that lands on his paper-ridden desk.

See all Labs posts by James.

Vincent C Jenkin – Intern (Assistant Designer)

Originally from South Africa, Vincent has worked in various sectors including education, theatre, retail and finance. However, creativity was always the “niggling little voice” at the back of his mind. This eventually drove him to implement changes in his life yet again, thus completing a degree in Interior Design. Now, following his heart’s desire to instil the beliefs of minimalism, he brings with him not only maturity, but reasoning and sound understanding that “fundamentally we all crave simplicity in our lives”. Working through a structured internship program at Banbury Walker Studios, his aim is to better understand the principles and practices of the design industry and possibly even learn more about 3D visualisation along the way.